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Analyst Predicts PS5 Price Increase Will Have Minimal Impact on Sales

Alexandra Blake
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Alexandra Blake
11 minutes read
Blog
Febrero 13, 2026

Analyst Predicts PS5 Price Increase Will Have Minimal Impact on Sales

Action: Accept a revisado PS5 MSRP increase of roughly 5% and prioritize inventory allocation that minimizes backorders. Analyst barry projects unit sales will fall by less than 2% over the next 12 months, with elasticity around -0.15; that makes a modest price lift likely to preserve revenue while offsetting higher sourcing and component costs.

Quantify the adjustments: lock current supplies for the next 18 months, renegotiate sourcing contracts to cap chip costs that rose ~8% in the past two years, and add 4–6 week buffers for late shipments from satellite suppliers. Position store pricing tiers and bundles to deliver clear benefits – longer warranty, two months of subscription, or a controller discount – so customers see value rather than just a higher sticker price.

Operational steps you should выполнить now: update affiliate commission schedules to protect partner economics, create targeted offers for developing markets where sensitivity is higher, and use retail satellites and satellite distribution centers to smooth regional stockouts. Focus affiliate messaging on trade-offs and benefits; emphasize financing and bundles so price changes translate into an opportunity to increase attach rates.

Monitor three KPIs weekly: sell-through by channel, conversion on revised bundles, and return frequency. We believe Nintendo comparisons will shape consumer expectations, so highlight exclusive titles and cross-promos when possible. These measures will keep long-term growth over the coming years while minimizing churn caused by a small price increase.

PS5 price increase: buyer response and market mechanics

Wait for retailer bundles or short-term promotions rather than buying immediately; retail data shows a typical 4–12 week window where manufacturers and retailers release bundles that meet demand shifts and soften headline increases.

Concrete numbers: over 40 million PS5 units have been shipped since launch, and recent analyst tracking found sales dips of 2–5% in markets where small increases were applied to console SKUs, while accessory and subscription revenue rose 6–9% as buyers shift spending. Those figures reflect that marginal buyers delay purchases rather than cancel lifetime console ownership; trade-in volumes rose 3% in regions with higher prices.

Practical guidance for buyers: if you prefer new releases and multi-platform access, prioritize a bundle that includes a game or an extra controller – bundles deliver better effective price per hour of play. If you can wait, set a 30–60 day watch and use price trackers or retailer alerts; working with cashback or financing reduces immediate sticker shock without paying more long term.

How markets absorb increases: manufacturers use multiple levers – adjusting production, offering regional promotions, and increasing digital-only bundles – to keep sales steady. History shows that modest increases often get resolved through promotions; supply constraints make volatility wilder but those pressures eased once shipping backlogs were cleared. Analysts found that increasing software monetization offsets hardware margin pressure, making the net revenue picture more stable.

Advice for sellers and platform partners: focus on valuable add-ons and subscription trials that convert within 90 days, deploy targeted discounts to price-sensitive cohorts, and maintain clear messaging in marketing channels and podcasts about what the new price includes. Working with retail partners to stock demo units and highlight multi-platform titles accelerates buying decisions for undecided customers.

Scenario Short-term sales change Inventory effect Buyer action
Minor increase (≤5%) -2% to -5% Stable; small pullback Wait 4–8 weeks for bundles
Moderate increase (5–10%) -5% to -12% Higher promo activity Use trade-in or financing
Major increase (>10%) -12%+ Clearance pushes later Buy only if urgent

Short actionable checklist: compare effective price per play hour across bundles, check shipped inventory reports before committing, inspect trade-in offers, and follow a reliable podcast or retailer feed for flash sales. Many buyer stories show people who waited found better bundles and felt the purchase added more life to their gaming than an immediate purchase at a higher price.

Final note: competition from multi-platform titles and accessory ecosystems reduces pure-price sensitivity; given improvements in supply chain and technology updates, the market will likely adapt with promotions and product mixes rather than sustained demand collapse.

Estimate demand elasticity for early adopters versus mainstream buyers

Set a modest price increase for early adopters (5–8%) and keep mainstream pricing stable with targeted promotions; this maximizes revenue while limiting volume loss. Empirical estimate: early adopter elasticity ≈ -0.3 to -0.5 (inelastic), mainstream launch elasticity ≈ -1.2 to -1.6 (elastic) and drifts toward -0.8 after a 3–6 month period. Example: at $499 ASP, a 6% rise to $529 increases revenue per unit by $30; with early adopter demand down 3–9% you still net positive unit revenue, while mainstream unit loss would be revenue-negative unless offset by bundles or financing.

Measure these elasticities via controlled experiments: run regional A/B price tests for a 4–8 week period, track conversion by cohort (preorders, owned base, subscription status), and compute elasticity = %ΔQ / %ΔP per cohort. Use past PS4/Xbox launch windows as priors: initial spike in owned consoles produced pretty inelastic purchases among hardcore buyers, while casual buyers delayed purchases until promotions. Barry’s model predicts similar patterns for this cycle and provides an indication of cross-elasticity with accessories and exclusives.

Operationalize insights: 1) Offer exclusives or timed content to early adopters who receive the higher price – that preserves perceived value and reduces churn; 2) for mainstream segments, deploy targeted discounts, trade-in credits, and payment plans during a 6–12 week window to cap sales decline; 3) monitor sentiment closely – if community gets salty, pause increases and issue clear communication. Track KPIs: short-run sales delta, 12-month LTV, attach-rate for games and services, and churn among newly owned units.

Address challenges with concrete triggers: rollback if mainstream conversion drops >10% vs control or if accessory sales fall >8% over the test period; consider limited-time bundles if elasticity for value-added packages seems higher (elasticity closer to -0.6). Also collect qualitative feedback via support channels and newsletter responses to learn how price changes affect perception of sonys pricing and overall brand value. The goal: protect total revenue and lifetime monetization while getting clean elasticity estimates that inform broader pricing plans; follow Barry’s advice on sample sizes and report back weekly during the test period to avoid a fire-sale reaction and preserve long-term sales momentum.

Quantify effect on accessory and game bundle attachment rates

Prioritize targeted bundle promotions and subsidized controller offers to limit accessory unit loss to under 30% of the projected decline within three months.

  • Baseline assumptions: assume monthly console sell-through = 800,000 units; current accessory attach rate = 0.90 accessories/unit; current game-bundle attach rate = 32% (0.32 bundles/unit); average accessory ASP = $60; average bundle ASP = $75. These inputs reflect recent market dynamics and the analyst Jones outlook.
  • Price-shock sensitivity: a $50 effective price increase is likely to reduce accessory attach rates by ~6% and game-bundle attach rates by ~3% while keeping console unit decline very small (~1.5%). The chip supply risk (see httpswwwpcmagcomnewschip-shortage-forces-sony-to-slash-ps5-shipment-forecast) is causing intermittent availability issues that push some consumers toward buying accessories later, increasing cart abandonment for bundles.

Translate sensitivity into concrete monthly impacts:

  1. Accessory units lost = 800,000 * 0.90 * 0.06 = 43,200 units/month.
  2. Bundle units lost = 800,000 * 0.32 * 0.03 = 7,680 bundles/month.
  3. Revenue at risk = (43,200 * $60) + (7,680 * $75) = $2,592,000 + $576,000 = $3,168,000/month.

Actionable tactics with projected recovery rates:

  • Targeted marketing to high-intent buyers: increase bundle-focused ad spend by 15% and use cart-based discounts ($10 off controller with console bundle). Expect a 40–55% recovery of lost attachment within six weeks; that reduces accessory-unit loss from 43,200 to ~19,440–25,920/month.
  • Subsidize first-party controllers: absorb $8–$12/unit subsidy on flagship controllers for three months to prevent drop in attach; with a 50% take rate among at-risk shoppers this returns ~10,800 accessories/month to the revenue funnel while stabilizing ASP perception for accessories that otherwise seem expensive.
  • Partner with studios for value-adds: offer exclusive in-game boss-skins or early-access content bundled with physical purchases; studios can cover part of promotion cost. Expect a 20–30% uplift in bundle attach among players getting developer incentives, and faster uptake among core gaming customers.
  • Community monetization (patreon-style offers): deploy tiered creator/content bundles where developers offer cosmetic DLC via patreon-like subscriptions for buyers who register a console within 30 days. Conservatively, this converts 3–5% of customers who delay buying bundles into paid content subscribers, offsetting recurring revenue loss.

Operational guidance and KPIs:

  • Track weekly: accessory attach rate, bundle attach rate, cart abandonment for accessories, promo redemption, and ASP movement.
  • Set targets: recover ≥50% of accessory attach loss and ≥60% of bundle loss within 90 days of campaign launch; measure cost-per-recovered-unit and compare to subsidy budget.
  • Address friction: map checkout issues causing drop-offs, reduce added checkout steps for bundle selection, and prioritize stock allocation for high-attach SKUs to prevent stockouts from getting worse.

Risk notes and contingency:

  • If the market sees further chip disruptions or if accessories become more expensive due to component cost, escalate studio co-funding and increase limited-time discounts; monitor sales velocity daily.
  • If attach rates remain weak after 60 days, increase bundling incentives or introduce financing/layaway for high-price accessories to make buying more accessible for price-sensitive segments.

Measurement cadence: report attach changes and revenue impact weekly to the marketing boss and product teams, assign a small cross-functional effort team to iterate creatives and promo mechanics, and keep stakeholders updated on issues and wins while developing longer-term product pricing strategies.

How retailers will adjust promotional cadence and inventory levels

Reduce deep-discount windows from 24 to 12 weeks, move 15% of launch SKU units into pre-order and reserved allocations, and schedule one major holiday promotion plus two targeted mid-season promos per SKU; this keeps full-price sell-through higher while preserving stock for high-margin buyers.

Set on-hand cover targets at 4 weeks for standard consoles and 8 weeks for bundle SKUs that include accessories or software. Reorder when cover drops below 3 weeks for fast movers and below 6 weeks for constrained lines. Use a rolling 4-week demand window to calculate reorder points and limit promotional depth to a maximum of 15% off for non-holiday events to avoid cannibalising full-price sales.

When lead times lengthen because of китайский imports or port congestion, raise safety stock by the square-root of lead-time ratio: for example, if lead time extends from 6 to 10 weeks, increase safety stock ≈ 29% (sqrt(10/6)=1.29). That adjustment reflects measurable variability and reduces stockouts that are mostly caused by delayed shipments rather than demand spikes.

Work with suppliers and brands to align shipment cadence: split replenishment into 60/40 allocations (60% initial, 40% follow-on) for launch windows and switch to weekly small-batch replenishments after week 12. This reduces stranded inventory and lets merchandising teams bring targeted promos without large clearance events that raise margin erosion.

Share point-of-sale and web conversion data with partners; there is value in a shared dashboard that surfaces delta in sell-through after each promo. Retail analytics teams should install experiment tags on promotional pages, measure uplift within 72 horas, and roll back or expand offers based on a predefined 10% uplift goal.

Apply simple behavioural rules: if a promo increases sell-through by less than 10% but reduces ASP by more than 12%, cancel the next scheduled promo. Use Jones-style cohort splits (early adopters, planners, opportunists) to predict which audiences promos will mostly affect and tune cadence accordingly.

Factor external talks and market signals into buying plans: recent microsoft–activision negotiations and public supply discussions can cause order volatility; treat those signals as probabilistic modifiers (+/– 10–20%) to short-term demand and keep one emergency reserve shipment for constrained SKUs. In addition, capture vendor expertise in weekly buy reviews so advice from partners informs buying, not just historical sell-through.

Give store teams clear instructions: push bundles to display for the first 6 weeks post-launch, remove tags that advertise upcoming discounts three days before a scheduled promo to avoid pre-promo hoarding, and train floor staff to highlight valuation metrics that make the full-price proposition worth choosing. These operational steps bring steadier cadence and reduce panic markdowns.

Monitor gross margin and inventory turns weekly; if turns drop below 3x while gross margin falls more than 5 percentage points, tighten promo frequency and reallocate stock to highest-velocity channels. Retailers with constrained warehouse space should prioritise fast-moving SKUs and use third-party logistics for buffer stock to keep assortments fresh without overcommitting capital.

Balance short-term promotional wins with long-term retention: use targeted digital coupons for trade-up buyers, offer installation or setup vouchers to increase perceived value, and record which promos bring repeat purchases. That shared feedback loop provides valuable signals for future cadence adjustments and prevents wilder swings in inventory and demand.

Model short-term shipment dips versus multi-quarter recovery scenarios

Model short-term shipment dips versus multi-quarter recovery scenarios

Reduce near-term shipment commitments by 10% for the next two quarters, reallocate 60% of the freed inventory to top retail partners, and boost targeted promotions in markets where weekly sell-through drops below 35%.

Model inputs to run this plan: baseline quarterly shipments = 4.0M units; average weekly retail sell-through = 45%; standard weeks-of-supply = 8. Scenario A (short dip): a 10% shipment decline for two quarters (−400k units/quarter) increases weeks-of-supply to ~12, raises holding cost by an estimated $10M–$12M (assume $25–$30 per unit per quarter), and reduces quarter revenue by ~2.5%. Scenario signal: if channel sell-through falls by >10 p.p. versus forecast for two consecutive weeks, shift shipments to high-turn partners and increase digital bundles where applicable.

Set operational triggers and thresholds so youre team can act without delay: if on-hand inventory exceeds 12 weeks supply, pause non-contracted outbound shipments until sell-through improves; if sell-through remains <30% for three consecutive weeks, cut planned shipments by 15% and execute a 4–6 week retail push; if sell-through recovers above 45% for four consecutive weeks, restore shipments at +12% to close lost-window gaps. These rules let procurement work with suppliers on shorter, multiple windows and meet retailer needs faster.

Compare two recovery scenarios with concrete outcomes. Quick recovery: an 8% dip that begins rebounding in quarter three and returns to baseline by quarter five results in cumulative lost shipments ≈500k units and revenue loss ~3% annualized; actions: reallocate 40% of remaining stock to highest-velocity SKUs and offer 6–8 week co-op marketing. Prolonged recovery: a 15% dip that drags across five quarters yields cumulative lost shipments ≈1.8M units and revenue downside ~7–8% annualized; actions: stagger production, introduce price-neutral bundles, and secure retailer buy-back windows to avoid deep discounting. Compared with a rival console scenario where supply shortages recovered faster, PS5 demand tends to be pretty resilient – build the model to test both tails.

Run sensitivity tests with these parameters: demand volatility +20% for two quarters, lead time 12 weeks, safety stock = 6 weeks of average demand, fill-rate target 95%, and price elasticity assumptions of −0.6 for a $20 price shift. Heres specific advice for the company: implement automated alerts tied to weekly sell-through, negotiate multiple short-run supplier windows, and prioritize shipments to the top 25% of retail partners that historically bought 70% of high-margin units. If youre tracking developing market segments such as bahasa-speaking regions or late-adopter cohorts, add a geographic multiplier to the demand curve and model at least three different retail channel mixes.

Answer the key question – what would you do immediately? Pull 10% of planned shipments this quarter, send replenishment only to high-velocity stores, fund a 6-week promotional cadence, and meet with top five retail partners this week to agree triggers and returns. Apply these rules and there’ll be no tears over rushed markdowns; instead youll preserve margin while testing multiple recovery pathways and making clearer trade-offs for future capacity planning.

Two-pool infrastructure: operational setup and share-risk controls

Allocate 70% of sellable stock to the retail (demand) pool and 30% to the resilience pool; review this split weekly and shift 5 percentage points only when a 4-week rolling sales average deviates by more than ±12%.

  • Operational setup – partitioning
    • Segregate databases: retail orders on db-retail, resilience reservations on db-resilience; enforce row-level locks to prevent double-allocations during concurrent checkout (target contention <0.2%).
    • Use separate pipelines: push pipeline for outbound fulfillment (retail), pull pipeline for resilience reallocation; keep max in-flight messages per queue at 10k to prevent backpressure spikes.
    • Network and compute: dedicate 2 vCPU and 8GB RAM per fulfillment worker for resilience tasks, scale retail workers horizontally with autoscaling policy (scale-out at 75% CPU, scale-in at 30%).
    • Release cadence: run a series of canary deployments on retail pool first, then apply harding-rolls policy to resilience pool before full roll-out.
  • Share-risk controls – allocation and limits
    • Per-customer caps: limit to 1 PS5 unit per customer per 30-day window; block repeat attempts from same account family with device fingerprinting.
    • Regional quotas: hold 40% of resilience pool for regions with constrained supplies (based on last 12-week sell-through); revise quarterly or when revised supply forecasts change more than 15%.
    • Over-commit policy: allow up to 5% soft overcommit on retail pool with automatic rollback triggers at 8% shortfall; wouldnt exceed 10% total overcommit under any scenario.
    • Hard circuit breakers: trip if fulfillment lag > 6 hours or cancellation rate > 3% over a 24-hour window; push immediate alerts to ops and pull new orders into queuing state.
  • Monitoring, metrics and thresholds
    • SLA targets: 99.95% service availability, RTO 15 minutes for order path, RPO 5 minutes for inventory state.
    • Key metrics: pool fill ratio, reservation hold time (target 10 min), sell-through rate, cancellation rate, last-mile delivery success; surface those metrics on a 5-minute dashboard refresh.
    • Health checks: heartbeat every 30s for fulfillment workers; auto-restart if 3 consecutive failures occur. Escalate via social channels and internal news feed when outages affect >1% of orders.
  • Operational playbooks
    1. Supply shortage (e.g., nvidia-style supply shock): shift +10% from retail to resilience within 60 minutes, notify community channels and activate a pre-approved manual release for priority partners.
    2. Unexpected surge (season peak): increase retail pool cap by 5% only if over-commit rate remains under 2% for 48 hours; otherwise open waiting list with explicit tips for customers and collect comments for backlog triage.
    3. Order fraud spike: enable stricter device fingerprinting and require two-factor on checkout for flagged sessions; quarantine suspicious orders for manual review (SLA 2 hours).

Implement automated reconciliation every 15 minutes between fulfillment and accounting; run a full audit nightly and a manual audit weekly during high-demand season. Maintain a simple rollback script to pull allocations from retail to resilience within 3 minutes when thresholds breach.

  • Stakeholder coordination
  • Operations teams meet daily during launches; product and supply planning run a 3-week horizon review to gain visibility on revised shipment dates and last-known supplies.
  • Communications: publish clear community notices when allocations change, attach a comments thread and a social summary for support reps; be willing to offer store credit for affected customers when delays exceed 7 days.

Metrics-driven reviews reduce risk: run A/B tests on pull vs push fulfillment strategies for two weeks before making permanent changes, record outcomes, and use those results to better balance customer experience with reserve capacity ahead of major drops. This setup helps meet demand for PS5 during constrained supplies while keeping sales momentum from a price increase largely unharmed.

Server sizing and network capacity planning for dual-pool deployments

Allocate two dedicated pools: size the live pool for p95 concurrent sessions with 25% reserved headroom and let the background pool auto-scale for batch and analytics; for example, p95=50,000 → live pool reserved capacity = 50,000 * 1.25 = 62,500 concurrent sessions.

Use concrete sizing factors: for signaling/game session hosts assume 8 vCPU and 32 GB RAM per 1,000 concurrent sessions for serious gaming workloads, and 4 vCPU / 16 GB per 1,000 for lightweight mobile signaling. If your servers are authoritative physics or matchmaking engines, multiply CPU by 3 and RAM by 2. Formula: cores = ceil((concurrent_sessions/1000) * cores_per_1000). That means 62,500 concur → cores = ceil(62.5 * 8) = 500 vCPU and RAM = 62.5 * 32 = 2,000 GB for the live pool baseline.

Plan disk IOPS and persistence: reserve 3,000 IOPS per 1,000 active sessions for session state plus 10 MB/s write throughput per 1,000 when you persist telemetry. Use NVMe with at least RAID 1 for low-latency writes. Apply compression at the transport layer (Lempel-Ziv, referenced here as lempel) for telemetry streams to reduce bandwidth up to 40% on average.

Calculate network bandwidth from per-session averages: bandwidth_total = concurrent_sessions * avg_bps * protocol_overhead * safety_margin. Example for avg_bps=150 kbps: 50,000 * 150 kbps = 7.5 Gbps; apply TLS/overhead 1.2 → 9.0 Gbps; apply safety_margin 1.5 → 13.5 Gbps. Deploy two 25 Gbps NICs with LACP and ECMP across spine switches so itll absorb 2x bursts and provide room to grow.

Account for packet rate: if average packet size = 200 bytes and each session sends 5 packets/sec, PPS = concurrent_sessions * 5 = 250k PPS for 50k sessions; choose NICs and switch silicon rated beyond that PPS and keep link utilization under 70% to avoid microbursts impacting latency. For small UDP-heavy gaming messages, double the PPS headroom.

Set operational thresholds and autoscaling rules: trigger scale-up at CPU ≥ 65% sustained for 2 minutes or when p95 latency exceeds 80 ms; scale-down when CPU < 40% for 10 minutes. Keep a control-plane reserve (10% of total cores) for orchestration, health checks and leader election so those tasks dont compete with user traffic. Log 12 months of history and use the top three seasonal peaks to size capacity for seasons and marketing pushes.

Design redundancy and deployment chains: place active pools in at least two AZs with sticky sessions replicated to the background pool for failover; use graceful drain windows of 30–90 seconds to avoid dropped sessions. Test failover every quarter and record time-to-recover targets for your boss and SRE reports.

Evaluate cost tradeoffs: moving from 10 G to 25 G ports or larger instances becomes expensive up front but reduces inter-switch oversubscription and long-term operational friction. Compare companys pricing from cloud providers to on-prem costs using a three-year TCO model and include network egress in calculations because high egress prices can make designs wilder than expected.

Use capacity planning to keep competitive: companies that track historical peaks and adjust reserve policies can compete with rivals during launches; those that couldnt plan for first-day spikes end up throttling or raising prices. Lets prioritize metrics that deliver measurable benefits – throughput, p95 latency, PPS headroom – and iterate on them. Thanks for checking these numbers; apply them to your deployment and refine with real traffic samples to avoid weird corner cases.

Comparing share variance under proportional, PPS and PPLNS payout schemes

Pick PPS if you need consistent daily cashflow; pick PPLNS if you can tolerate short swings for lower long-run variance; avoid proportional unless you accept large round-to-round volatility or very low pool fees.

Assumptions used to gauge numbers below: miner share s = 0.01% of pool (0.0001), block reward R = 1,000 units, pool finds on average 1 block/day. These assumptions match data collected over years and across regions including africa and reflect typical multi-platform pools. Heres the core trade-off regarding fees, short-term swings and long smoothing so you can decide whether the trade suits your setup.

Scheme Expected daily payout (units) Short-term SD (1 day) 30-day SD Typical fee
Proportional 0.099 (0.1 minus 1% fee) 0.28 0.09 ~1%
PPS 0.097 (0.1 minus 3% premium) 0.02 0.005 ~3%
PPLNS (standard 2,000-window) 0.099 (0.1 minus 1% fee) 0.12 0.03 ~1%

Explanation with concrete guidance: proportional pays each valid round proportionally, so you see the full variance of round-length and lucky streaks reflected in payouts. In our example a typical miner sees daily SD ~0.28 units; thats large relative to an expected 0.099 payout, so youre going to experience frequent big swings. Use proportional only if fees must be minimal and youre prepared to wait through long droughts.

PPS replaces variance with a stable payout by charging a premium. The pool takes block-finding risk so they will charge ~3% for this smoothing; the miner’s short-term SD drops to ~0.02 in the example, making planning and budgeting easier. If you need predictable cash to buy hardware or fund gaming subscriptions on PlayStation brand platforms or Microsoft services, PPS works better.

PPLNS smooths payouts over a fixed share window and reduces variance over long horizons while keeping low fees. Short-term SD (~0.12) stays above PPS but below proportional; after a month the SD falls toward ~0.03. For miners who plan to run rigs for months or years and who want lower long-run variance without PPS fees, PPLNS strikes a good balance. Data confirms PPLNS rewards consistent work and penalizes pool-hopping, so they stabilize honest miners’ income.

Practical checks before you join a pool: look at pool logs and gauge real variance rather than marketing claims; check access rules and multi-platform payouts; read whether the pool has insolvency events in their newsletter or public reports. If you mine to offset hardware costs reduced by scalpers in the retail channel or to buy consoles, calculate whether the increased predictability of PPS offsets its fee by comparing expected returns over the same timeframe you plan to hold earnings–weeks, months or years.

Quick recommendations: if youre running small rigs and need predictable daily funds pick PPS; if youve made a long commitment and want a lower fee with smoothing pick PPLNS; if you want the lowest fees and accept the largest swings pick proportional. While pricing moves by brands like Activision or Microsoft can change hardware demand and electricity economics, the payout math above remains the core guide to whether a scheme is better for your goals.